

Again, mostly the Universe Trader and "scripts that make impossibly hard things possible in X3" like response fleets and satellite integration with traders and such.Īlso, any links to where I can still download functional ships. Was hoping to find someone who might have some experience that can tell me what mods I should get for any or all three of the X3 games. But I remember reading that one of the things it would do was implement a lot of the common mods. Now, when I had last played, Terran Conflict was still vaporware.

Mostly I remember having Firefly class tramp freighters running as "Universe Traders" with wings of Nova's flying escort, and had started tinkering with complexes and the "Player Response Fleets" mod.Ī lot of mods, and, particularly, ships seem to be offline now. I had X3 all tricked out once upon a time dozens of new ships, mods, etc. Then it's the time for Mayhem.So, I re-purchased X3 on steam as the whole bundle was only $25 and I need a good space game right now. When you've "beaten" the endbosses in LU and want more X3. If you're mostly interested in the sandbox and don't care about the story missions i recommend LU for it's technical superiority. So if you want to enjoy the story plots or keep it closest to vanilla - play XRM. For me it's the definite way to play X3 and i can't go back to LU but i wouldn't advice anyone to play it before trying out LU. Mayhem gives you less freedom because you can't really play small (as a single pilot). You also have to make several strategic choices with long term effects and can screw up your game. There is a modest time pressure and there is a reasonable chance to loose the game. Mayhem changes gameplay the most and is considerably more difficult than LU or XRM. There is a main story and many parts of the gameworld are randomized. You have to build an economy from the start of the game to be able to survive and enemies will ocasionally invade your territory.

The other factions are waging dynamic wars and you can take part and conquer sectors too. Mayhem totally rebalances the game and let's you play as a faction leader. LU also introduces new ways and tools to handle a big economy and fleets. So you have to grow big at some point or you could loose the game, albeit this takes a very long time. There are 2 optional endboss factions that you can only beat by building a huge shipyard empire. You have roughly the same freedom like in XRM, meaning that you can also play as a single pilot doing missions.

It fixes a ton of bugs and the engine runs smoother than vanilla. LU basically keeps vanilla gameplay too, but has no story missions. From XRM, LU and Mayhem the term vanilla expansion only really fits for XRM. XRM has the most added content and makes very little changes to the vanilla gameplay. Originally posted by Corsair831:Aaah thanks for all the great responses, it sounds like XRM might be a little bit more what i'm looking for a bit simpler, a bit more of a Vanilla expansion?
